Editor’s be aware: This put up is a part of Into the Omniverse, a collection centered on how artists and builders from startups to enterprises can remodel their workflows utilizing the most recent advances in OpenUSD and NVIDIA Omniverse.
Actual-time rendering, animation and texture baking are important workflows for 3D artwork manufacturing. Utilizing the Marmoset Toolbag software program, 3D artists can improve their inventive workflows and construct complicated 3D fashions with out disruptions to productiveness.
The most recent launch of Marmoset Toolbag, model 4.06, brings elevated help for Common Scene Description, aka OpenUSD, enabling seamless compatibility with NVIDIA Omniverse, a improvement platform for connecting and constructing OpenUSD-based instruments and functions.
3D creators and technical artists utilizing Marmoset can now get pleasure from improved interoperability, accelerated rendering, real-time visualization and environment friendly efficiency — redefining the probabilities of their inventive workflows.
Enhancing Cross-Platform Creativity With OpenUSD
Creators are taking their workflows to the following degree with OpenUSD.
Berlin-based Armin Halač works as a principal animator at Wooga, a cellular video games improvement studio identified for initiatives like June’s Journey and Ghost Detective. The character of his job means Halač isn’t any stranger to 3D workflows — he will get hands-on with animation and character rigging.
For texturing and producing high-quality renders, Marmoset is Halač’s go-to device, offering a user-friendly interface and highly effective options to simplify his workflow. Not too long ago, Halač used Marmoset to create the charming cowl picture for his e-book, A Full Information to Character Rigging for Video games Utilizing Blender.
Utilizing the added help for USD, Halač can seamlessly ship 3D property from Blender to Marmoset, creating new prospects for collaboration and improved visuals.
The duvet picture of Halač’s e-book.
Nkoro Anselem Ire, a.ok.a askNK, is a well-liked YouTube creator in addition to a media and visible arts professor at a few universities who can also be seeing workflow advantages from elevated USD help.
As a 3D content material creator, he makes use of Marmoset Toolbag for almost all of his PBR workflow — from texture baking and lighting to animation and rendering. Now, with USD, askNK is having fun with newfound ranges of inventive flexibility because the framework permits him to “collaborate with people or workforce members lots simpler as a result of they will now decide up and drop off processes whereas engaged on the identical file.”
Halač and askNK not too long ago joined an NVIDIA-hosted livestream the place neighborhood members and the Omniverse workforce explored the advantages of a Marmoset- and Omniverse-boosted workflow.
Daniel Bauer is one other creator experiencing the advantages of Marmoset, OpenUSD and Omniverse. A SolidWorks mechanical engineer with over 10 years of expertise, Bauer works continuously in CAD software program environments, the place it’s typical to assign completely different supplies to varied scene elements. The variance can typically result in shading errors and incorrect geometry illustration, however utilizing USD, Bauer can keep away from errors by simply importing variations of his scene from Blender to Marmoset Toolbag to Omniverse USD Composer.
A Kuka Scara robotic simulation with 10 parallel small grippers for sorting and dealing with pens.
Moreover, 3D artists Gianluca Squillace and Pasquale Scionti are harnessing the collaborative energy of Omniverse, Marmoset and OpenUSD to remodel their workflows from a convoluted collection of exports and imports to a streamlined, real-time, interconnected course of.
Squillace crafted a charming 3D character with Pixologic ZBrush, Autodesk Maya, Adobe Substance 3D Painter and Marmoset Toolbag — aggregating the information from the varied instruments in Omniverse. With USD, he seamlessly built-in his animations and made real-time changes with out the necessity for fixed file exports.
Concurrently, Scionti constructed a surprising glacial surroundings utilizing Autodesk 3ds Max, Adobe Substance 3D Painter, Quixel and Unreal Engine, uniting the varied items from his instruments in Omniverse. His work showcased the potential of Omniverse to foster real-time collaboration as he was capable of seamlessly combine Squillace’s character into his snowy world.
Advancing Interoperability and Actual-Time Rendering
Marmoset Toolbag 4.06 offers important enhancements to interoperability and picture constancy for artists working throughout platforms and functions. That is achieved by means of updates to Marmoset’s OpenUSD help, permitting for seamless compatibility and reference to the Omniverse ecosystem.
The improved USD import and export capabilities improve interoperability with fashionable content material creation apps and artistic toolkits like Autodesk Maya and Autodesk 3ds Max, SideFX Houdini and Unreal Engine.
Moreover, Marmoset Toolbag 4.06 brings further updates, together with:
- RTX-accelerated rendering and baking: Toolbag’s ray-traced renderer and texture baker are accelerated by NVIDIA RTX GPUs, offering as much as a 2x enchancment in render occasions and a 4x enchancment in bake occasions.
- Actual-time denoising with OptiX: With NVIDIA RTX gadgets, creators can get pleasure from a easy and interactive ray-tracing expertise, enabling real-time navigation of the lively viewport with out visible artifacts or efficiency disruptions.
- Excessive DPI efficiency with DLSS picture upscaling: The viewport now renders at a diminished decision and makes use of AI-based expertise to upscale pictures, enhancing efficiency whereas minimizing image-quality reductions.
Obtain Toolbag 4.06 instantly from Marmoset to discover USD help and RTX-accelerated manufacturing instruments. New customers are eligible for a full-featured, 30-day free trial license.
Get Plugged Into the Omniverse
Study from trade specialists on how OpenUSD is enabling customized 3D pipelines, easing 3D device improvement and delivering interoperability between 3D functions in periods from SIGGRAPH 2023, now out there on demand.
Anybody can construct their very own Omniverse extension or Connector to reinforce their 3D workflows and instruments. Discover the Omniverse ecosystem’s rising catalog of connections, extensions, basis functions and third-party instruments.
Share your Marmoset Toolbag and Omniverse work as a part of the most recent neighborhood problem, #SeasonalArtChallenge. Use the hashtag to submit a spooky or festive scene for an opportunity to be featured on the @NVIDIAStudio and @NVIDIAOmniverse social channels.
Present us your spookiest 3D scenes within the new #SeasonalArtChallenge.
Get within the spooky spirit and share your scenes with us and @NVIDIAStudio for an opportunity to be featured on our channels.
🎃 courtesy of @TanjaLanggner
— NVIDIA Omniverse (@nvidiaomniverse) October 10, 2023
Builders can try these Omniverse sources to start constructing on the platform.
Featured picture courtesy of Armin Halač, Christian Nauck and Masuquddin Ahmed.